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r.Water.SingleLayer.ShadersSupportVSMFiltering

Var

Unreal Engine Var console variable.

rWaterSingleLayerShadersSupportVSMFiltering

Description

Whether or not the single layer water material shaders are compiled with support for virtual shadow map filter, i.e. output main directional light luminance in a separate render target. This is preconditioned on using deferred shading and having VSM support enabled in the project.

Usage

r.Water.SingleLayer.ShadersSupportVSMFiltering [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.