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r.Water.SingleLayer.TiledSceneColorCopy

Var

Unreal Engine Var console variable.

rWaterSingleLayerTiledSceneColorCopy

Description

Use indirect draws and a list of water pixel tiles to copy only relevant parts of the SceneColor texture for refraction behind the water surface.

Usage

r.Water.SingleLayer.TiledSceneColorCopy [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.