r.Water.SingleLayer.TiledSceneColorCopy
VarUnreal Engine Var console variable.
rWaterSingleLayerTiledSceneColorCopy
Description
Use indirect draws and a list of water pixel tiles to copy only relevant parts of the SceneColor texture for refraction behind the water surface.
Usage
r.Water.SingleLayer.TiledSceneColorCopy [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

