r.Water.SingleLayer.UnderwaterFogWhenCameraIsAboveWater
VarUnreal Engine Var console variable.
rWaterSingleLayerUnderwaterFogWhenCameraIsAboveWater
Description
Renders height fog behind the water surface even when the camera is above water. This avoids artifacts when entering and exiting the water with strong height fog in the scene but causes artifacts when looking at the water surface from a distance.
Usage
r.Water.SingleLayer.UnderwaterFogWhenCameraIsAboveWater [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

