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r.Water.SingleLayer.VSMFiltering

Var

Unreal Engine Var console variable.

rWaterSingleLayerVSMFiltering

Description

When using deferred, virtual shadow map filtering is supported on single layer water. This cvar can be used to toggle it on/off at runtime.

Usage

r.Water.SingleLayer.VSMFiltering [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.