r.Water.SingleLayer.VSMFiltering
VarUnreal Engine Var console variable.
rWaterSingleLayerVSMFiltering
Description
When using deferred, virtual shadow map filtering is supported on single layer water. This cvar can be used to toggle it on/off at runtime.
Usage
r.Water.SingleLayer.VSMFiltering [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

