r.Water.WaterMesh.GPUQuadTree.ConservativeRasterization
VarUnreal Engine Var console variable.
rWaterWaterMeshGPUQuadTreeConservativeRasterization
Description
Enables software conservative rasterization for rasterizing water body meshes into the water quadtree. Disables jittered draws. Default: 0
Usage
r.Water.WaterMesh.GPUQuadTree.ConservativeRasterization [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

