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r.Water.WaterMesh.GPUQuadTree.ConservativeRasterization

Var

Unreal Engine Var console variable.

rWaterWaterMeshGPUQuadTreeConservativeRasterization

Description

Enables software conservative rasterization for rasterizing water body meshes into the water quadtree. Disables jittered draws. Default: 0

Usage

r.Water.WaterMesh.GPUQuadTree.ConservativeRasterization [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.