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r.Water.WaterMesh.GPUQuadTree.InstanceDataAllocMult

Var

Unreal Engine Var console variable.

rWaterWaterMeshGPUQuadTreeInstanceDataAllocMult

Description

Multiplier to apply to the number of tiles in the quadtree at LOD0. The derived number is how many slots for water quad mesh instance data are allocated. Default: 1.0, Min: 0.0, Max: 8.0

Usage

r.Water.WaterMesh.GPUQuadTree.InstanceDataAllocMult [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.