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r.Water.WaterMesh.GPUQuadTree.JitterPattern

Var

Unreal Engine Var console variable.

rWaterWaterMeshGPUQuadTreeJitterPattern

Description

Jitter pattern when using multiple jittered draw calls to rasterize water meshes into the GPU water quadtree. 0: Halton, 1: MSAA. Default 1

Usage

r.Water.WaterMesh.GPUQuadTree.JitterPattern [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.