r.Water.WaterMesh.GPUQuadTree.JitterPattern
VarUnreal Engine Var console variable.
rWaterWaterMeshGPUQuadTreeJitterPattern
Description
Jitter pattern when using multiple jittered draw calls to rasterize water meshes into the GPU water quadtree. 0: Halton, 1: MSAA. Default 1
Usage
r.Water.WaterMesh.GPUQuadTree.JitterPattern [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

