Skip to main content

r.Water.WaterMesh.GPUQuadTree.JitterSampleFootprint

Var

Unreal Engine Var console variable.

rWaterWaterMeshGPUQuadTreeJitterSampleFootprint

Description

Pixel footprint of the jitter sample pattern. Values greater than 1.0 can cause the water mesh to raster into neighboring pixels not normally covered by the mesh. Default: 1.5, Min 0.0

Usage

r.Water.WaterMesh.GPUQuadTree.JitterSampleFootprint [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.