r.Water.WaterMesh.GPUQuadTree.JitterSampleFootprint
VarUnreal Engine Var console variable.
rWaterWaterMeshGPUQuadTreeJitterSampleFootprint
Description
Pixel footprint of the jitter sample pattern. Values greater than 1.0 can cause the water mesh to raster into neighboring pixels not normally covered by the mesh. Default: 1.5, Min 0.0
Usage
r.Water.WaterMesh.GPUQuadTree.JitterSampleFootprint [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

