r.Water.WaterMesh.GPUQuadTree.MultiSampling
VarUnreal Engine Var console variable.
rWaterWaterMeshGPUQuadTreeMultiSampling
Description
Rasterizes water meshes into the GPU water quadtree with a multisampled rendertarget, reducing missing water tile artifacts near the edges of water bodies. Default: 1, Min: 1, Max : 8
Usage
r.Water.WaterMesh.GPUQuadTree.MultiSampling [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

