Skip to main content

r.Water.WaterMesh.GPUQuadTree.MultiSampling

Var

Unreal Engine Var console variable.

rWaterWaterMeshGPUQuadTreeMultiSampling

Description

Rasterizes water meshes into the GPU water quadtree with a multisampled rendertarget, reducing missing water tile artifacts near the edges of water bodies. Default: 1, Min: 1, Max : 8

Usage

r.Water.WaterMesh.GPUQuadTree.MultiSampling [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.