r.Water.WaterMesh.GPUQuadTree.NumJitterSamples
VarUnreal Engine Var console variable.
rWaterWaterMeshGPUQuadTreeNumJitterSamples
Description
Rasterizes water meshes into the GPU water quadtree with multiple jittered draw calls, reducing missing water tile artifacts near the edges of water bodies. Default: 4, Min: 1, Max : 16. 1 disables this feature.
Usage
r.Water.WaterMesh.GPUQuadTree.NumJitterSamples [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

