r.Water.WaterMesh.GPUQuadTree.NumQuadsPerTileSide
VarUnreal Engine Var console variable.
rWaterWaterMeshGPUQuadTreeNumQuadsPerTileSide
Description
Number of quads per side of each tile mesh used to draw the water surface. A lower number results in more draw calls, a higher number in wasted VS invocations. Default: 8
Usage
r.Water.WaterMesh.GPUQuadTree.NumQuadsPerTileSide [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

