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r.Water.WaterMesh.GPUQuadTree.NumQuadsPerTileSide

Var

Unreal Engine Var console variable.

rWaterWaterMeshGPUQuadTreeNumQuadsPerTileSide

Description

Number of quads per side of each tile mesh used to draw the water surface. A lower number results in more draw calls, a higher number in wasted VS invocations. Default: 8

Usage

r.Water.WaterMesh.GPUQuadTree.NumQuadsPerTileSide [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.