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r.Water.WaterMesh.GPUQuadTree.OcclusionCulling

Var

Unreal Engine Var console variable.

rWaterWaterMeshGPUQuadTreeOcclusionCulling

Description

0: Disabled, 1: HZB Occlusion Queries, 2: Pixel Precise Raster Queries, 3: HZB + Pixel Precise Raster Queries

Usage

r.Water.WaterMesh.GPUQuadTree.OcclusionCulling [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.