r.Water.WaterMesh.GPUQuadTree.OcclusionCulling
VarUnreal Engine Var console variable.
rWaterWaterMeshGPUQuadTreeOcclusionCulling
Description
0: Disabled, 1: HZB Occlusion Queries, 2: Pixel Precise Raster Queries, 3: HZB + Pixel Precise Raster Queries
Usage
r.Water.WaterMesh.GPUQuadTree.OcclusionCulling [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

