r.Water.WaterMesh.GPUQuadTree.SuperSampling
VarUnreal Engine Var console variable.
rWaterWaterMeshGPUQuadTreeSuperSampling
Description
Rasterizes water meshes into the GPU water quadtree at a higher resolution, reducing missing water tile artifacts near the edges of water bodies. Default: 2, Min: 1, Max : 8
Usage
r.Water.WaterMesh.GPUQuadTree.SuperSampling [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

