Skip to main content

r.Water.WaterMesh.GPUQuadTree.SuperSampling

Var

Unreal Engine Var console variable.

rWaterWaterMeshGPUQuadTreeSuperSampling

Description

Rasterizes water meshes into the GPU water quadtree at a higher resolution, reducing missing water tile artifacts near the edges of water bodies. Default: 2, Min: 1, Max : 8

Usage

r.Water.WaterMesh.GPUQuadTree.SuperSampling [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.