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r.Water.WaterMesh.GPUQuadTree.ZBoundsPadding

Var

Unreal Engine Var console variable.

rWaterWaterMeshGPUQuadTreeZBoundsPadding

Description

Amount of padding to apply to the Z bounds of each quadtree node. Necessary for sloped rivers, whose complete Z bounds can be underestimated due to using non-conservative rasterization to build the quadtree.

Usage

r.Water.WaterMesh.GPUQuadTree.ZBoundsPadding [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.