r.Water.WaterMesh.GPUQuadTree.ZBoundsPadding
VarUnreal Engine Var console variable.
rWaterWaterMeshGPUQuadTreeZBoundsPadding
Description
Amount of padding to apply to the Z bounds of each quadtree node. Necessary for sloped rivers, whose complete Z bounds can be underestimated due to using non-conservative rasterization to build the quadtree.
Usage
r.Water.WaterMesh.GPUQuadTree.ZBoundsPadding [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

