r.Water.WaterMesh.LocalTessellation.Freeze
VarUnreal Engine Var console variable.
rWaterWaterMeshLocalTessellationFreeze
Description
Pauses the local tessellation updates to allow the view to move forward without moving the sliding window.
Can be used to view things outside the sliding window more closely.
Usage
r.Water.WaterMesh.LocalTessellation.Freeze [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

