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r.Water.WaterMesh.LocalTessellation.Freeze

Var

Unreal Engine Var console variable.

rWaterWaterMeshLocalTessellationFreeze

Description

Pauses the local tessellation updates to allow the view to move forward without moving the sliding window. Can be used to view things outside the sliding window more closely.

Usage

r.Water.WaterMesh.LocalTessellation.Freeze [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.