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r.Water.WaterMesh.LocalTessellation.UpdateMargin

Var

Unreal Engine Var console variable.

rWaterWaterMeshLocalTessellationUpdateMargin

Description

Controls the minimum distance between the view and the edge of the dynamic water mesh when local tessellation is enabled. If the view is less than UpdateMargin units away from the edge, it moves the sliding window forward.

Usage

r.Water.WaterMesh.LocalTessellation.UpdateMargin [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.