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r.Water.WaterMesh.MaxDimensionInTiles

Var

Unreal Engine Var console variable.

rWaterWaterMeshMaxDimensionInTiles

Description

Maximum dimension of a water mesh in tiles (max of either X or Y). If a water mesh attempts to generate a quadtree with more than this many tiles in X or Y, it will be biased back below this threshold via the same process as the LODScaleBias (iteratively dividing tile size by 2 until compliance). Having too many tiles can create very large GPU allocations.

Usage

r.Water.WaterMesh.MaxDimensionInTiles [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.