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r.Water.WaterMesh.OcclusionCullExpandBoundsAmountXY

Var

Unreal Engine Var console variable.

rWaterWaterMeshOcclusionCullExpandBoundsAmountXY

Description

Expand the water tile bounds in XY for the purpose of occlusion culling

Usage

r.Water.WaterMesh.OcclusionCullExpandBoundsAmountXY [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.