r.Water.WaterMesh.OcclusionCullExpandBoundsAmountXY
VarUnreal Engine Var console variable.
rWaterWaterMeshOcclusionCullExpandBoundsAmountXY
Description
Expand the water tile bounds in XY for the purpose of occlusion culling
Usage
r.Water.WaterMesh.OcclusionCullExpandBoundsAmountXY [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

