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r.Water.WaterMesh.PreAllocStagingInstanceMemory

Var

Unreal Engine Var console variable.

rWaterWaterMeshPreAllocStagingInstanceMemory

Description

Pre-allocates staging instance data memory according to historical max. This reduces the overhead when the array needs to grow but may use more memory

Usage

r.Water.WaterMesh.PreAllocStagingInstanceMemory [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.