r.Water.WaterMesh.PreAllocStagingInstanceMemory
VarUnreal Engine Var console variable.
rWaterWaterMeshPreAllocStagingInstanceMemory
Description
Pre-allocates staging instance data memory according to historical max. This reduces the overhead when the array needs to grow but may use more memory
Usage
r.Water.WaterMesh.PreAllocStagingInstanceMemory [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

