rhi.Metal.NonBlockingPresent
VarUnreal Engine Var console variable.
rhiMetalNonBlockingPresent
Description
When enabled (> 0) this will force MetalRHI to query if a back-buffer is available to present and if not will skip the frame. Only functions on macOS, it is ignored on iOS/tvOS.\n
Usage
rhi.Metal.NonBlockingPresent [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

