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rhi.Metal.NonBlockingPresent

Var

Unreal Engine Var console variable.

rhiMetalNonBlockingPresent

Description

When enabled (> 0) this will force MetalRHI to query if a back-buffer is available to present and if not will skip the frame. Only functions on macOS, it is ignored on iOS/tvOS.\n

Usage

rhi.Metal.NonBlockingPresent [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.