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rhi.Metal.ResourcePurgeInPool

Var

Unreal Engine Var console variable.

rhiMetalResourcePurgeInPool

Description

Use the SetPurgeableState function to allow the OS to reclaim memory from resources while they are unused in the pools. (Default: 0, Off)

Usage

rhi.Metal.ResourcePurgeInPool [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.