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rhi.Metal.SeparatePresentThread

Var

Unreal Engine Var console variable.

rhiMetalSeparatePresentThread

Description

When enabled (> 0) requires rhi.Metal.SupportsIntermediateBackBuffer be enabled and will cause two intermediate back-buffers be allocated so that the presentation of frames to the screen can be run on a separate thread.\n

Usage

rhi.Metal.SeparatePresentThread [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.