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rhi.Metal.SupportsIntermediateBackBuffer

Var

Unreal Engine Var console variable.

rhiMetalSupportsIntermediateBackBuffer

Description

When enabled (> 0) allocate an intermediate texture to use as the back-buffer & blit from there into the actual device back-buffer, this is required if we use the experimental separate presentation thread. (Off by default (0))

Usage

rhi.Metal.SupportsIntermediateBackBuffer [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.