rhi.Metal.SupportsIntermediateBackBuffer
VarUnreal Engine Var console variable.
rhiMetalSupportsIntermediateBackBuffer
Description
When enabled (> 0) allocate an intermediate texture to use as the back-buffer & blit from there into the actual device back-buffer, this is required if we use the experimental separate presentation thread. (Off by default (0))
Usage
rhi.Metal.SupportsIntermediateBackBuffer [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

