rhi.Metal.UseTexGetBytes
VarUnreal Engine Var console variable.
rhiMetalUseTexGetBytes
Description
If true prefer using -[MTLTexture getBytes:...] to retreive texture data, creating a temporary shared/managed texture to copy from private texture storage when required, rather than using a temporary MTLBuffer. This works around data alignment bugs on some GPU vendor's drivers and may be more appropriate on iOS. (Default: True)
Usage
rhi.Metal.UseTexGetBytes [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

