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Sequencer.Audio.UseAudioClockForAudioDesync

Var

Unreal Engine Var console variable.

SequencerAudioUseAudioClockForAudioDesync

Description

When set to 1, we will use the audio render thread directly to query whether audio has went out of sync with the sequence

Usage

Sequencer.Audio.UseAudioClockForAudioDesync [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.