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Slate.Font.DetectAsyncLoadingFontFaces

Var

Unreal Engine Var console variable.

SlateFontDetectAsyncLoadingFontFaces

Description

If set to true, text widgets will be able to detect if any of its font faces are loading asynchornously and respond accordingly.. This does nothing if Slate.Font.AsyncLazyLoad is set to false.

Usage

Slate.Font.DetectAsyncLoadingFontFaces [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.