USD.StaticMesh.BuildSettings.UseFullPrecisionUVs
VarUnreal Engine Var console variable.
USDStaticMeshBuildSettingsUseFullPrecisionUVs
Description
If true, UVs will be stored at full floating point precision.
Usage
USD.StaticMesh.BuildSettings.UseFullPrecisionUVs [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

