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USD.StaticMesh.BuildSettings.UseFullPrecisionUVs

Var

Unreal Engine Var console variable.

USDStaticMeshBuildSettingsUseFullPrecisionUVs

Description

If true, UVs will be stored at full floating point precision.

Usage

USD.StaticMesh.BuildSettings.UseFullPrecisionUVs [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.