a.Montage.FlushCompletedMontagesOnPlay
VarUnreal Engine Var console variable.
aMontageFlushCompletedMontagesOnPlay
Description
Whether we should flush all completed montages IMMEDIATELY when a new montage stomps the group. Use this to prevent accumulating montages when animation tick is paused, and firing all at once when we unpause.
Usage
a.Montage.FlushCompletedMontagesOnPlay [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

