landscape.BatchedMerge.ClearBeforeEachWriteToScratch
VarUnreal Engine Var console variable.
landscapeBatchedMergeClearBeforeEachWriteToScratch
Description
Debug to help with RenderDoc debugging : clear each time we're about to write on a scratch render target (since those are reused and can be used to write RTs of different resolutions
Usage
landscape.BatchedMerge.ClearBeforeEachWriteToScratch [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

