landscape.BatchedMerge.EnableRenderLayerGroup
VarUnreal Engine Var console variable.
landscapeBatchedMergeEnableRenderLayerGroup
Description
Allows to batch several non-overlapping successive edit layer renderers (if they support render layer grouping), such that blending is only performed once at the end of the group instead of after each renderer
Usage
landscape.BatchedMerge.EnableRenderLayerGroup [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

