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landscape.BatchedMerge.EnableRenderLayerGroup

Var

Unreal Engine Var console variable.

landscapeBatchedMergeEnableRenderLayerGroup

Description

Allows to batch several non-overlapping successive edit layer renderers (if they support render layer grouping), such that blending is only performed once at the end of the group instead of after each renderer

Usage

landscape.BatchedMerge.EnableRenderLayerGroup [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.