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landscape.EditLayersLocalMerge.ClearBeforeEachWriteToScratch

Var

Unreal Engine Var console variable.

landscapeEditLayersLocalMergeClearBeforeEachWriteToScratch

Description

Debug to help with RenderDoc debugging : clear each time we're about to write on a scratch render target (since those are reused and can be used to write RTs of different resolutions

Usage

landscape.EditLayersLocalMerge.ClearBeforeEachWriteToScratch [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.