landscape.EditLayersLocalMerge.MaxComponentsPerHeightmapResolveBatch
VarUnreal Engine Var console variable.
landscapeEditLayersLocalMergeMaxComponentsPerHeightmapResolveBatch
Description
Number of components being rendered in a single batch when resolving heightmaps. The higher the number, the more heightmaps can be resolved in a single batch (and the higher the GPU memory consumption since more transient textures will be needed in memory at a time)
Usage
landscape.EditLayersLocalMerge.MaxComponentsPerHeightmapResolveBatch [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

