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landscape.EditLayersLocalMerge.MaxComponentsPerHeightmapResolveBatch

Var

Unreal Engine Var console variable.

landscapeEditLayersLocalMergeMaxComponentsPerHeightmapResolveBatch

Description

Number of components being rendered in a single batch when resolving heightmaps. The higher the number, the more heightmaps can be resolved in a single batch (and the higher the GPU memory consumption since more transient textures will be needed in memory at a time)

Usage

landscape.EditLayersLocalMerge.MaxComponentsPerHeightmapResolveBatch [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.