landscape.EditLayersLocalMerge.MaxResolutionPerRenderBatch
VarUnreal Engine Var console variable.
landscapeEditLayersLocalMergeMaxResolutionPerRenderBatch
Description
Maximum supported resolution for merging edit layers in a single batch. The higher the number, the more components can be resolved in a single batch (and the higher the GPU memory consumption since merging requires several temporary textures)
Usage
landscape.EditLayersLocalMerge.MaxResolutionPerRenderBatch [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

