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r.AOGlobalDistanceField.RecacheClipmapsWithPendingStreaming

Var

Unreal Engine Var console variable.

rAOGlobalDistanceFieldRecacheClipmapsWithPendingStreaming

Description

Whether to readback clipmaps cached with incomplete Mesh SDFs due to streaming and recache them on subsequent frames. Fixes innaccurate Global SDF around the camera after teleporting or loading a new level.

Usage

r.AOGlobalDistanceField.RecacheClipmapsWithPendingStreaming [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.