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r.DistanceFields.MaxPerMeshResolution

Var

Unreal Engine Var console variable.

rDistanceFieldsMaxPerMeshResolution

Description

Highest resolution (in one dimension) allowed for a single static mesh asset, used to cap the memory usage of meshes with a large scaleChanging this will cause all distance fields to be rebuilt. Large values such as 512 can consume memory very quickly! (64Mb for one asset at 512)

Usage

r.DistanceFields.MaxPerMeshResolution [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.