r.DistanceFields.SupportEvenIfHardwareRayTracingSupported
VarUnreal Engine Var console variable.
rDistanceFieldsSupportEvenIfHardwareRayTracingSupported
Description
Whether to support distance fields when hardware ray tracing is supportedSetting it to 0 will skip distance field overhead when hardware ray tracing is supported.
Usage
r.DistanceFields.SupportEvenIfHardwareRayTracingSupported [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

