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r.DistanceFields.SupportEvenIfHardwareRayTracingSupported

Var

Unreal Engine Var console variable.

rDistanceFieldsSupportEvenIfHardwareRayTracingSupported

Description

Whether to support distance fields when hardware ray tracing is supportedSetting it to 0 will skip distance field overhead when hardware ray tracing is supported.

Usage

r.DistanceFields.SupportEvenIfHardwareRayTracingSupported [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.