Skip to main content

r.EyeAdaptation.ExposureCompensationCurveLUT.MaxX

Var

Unreal Engine Var console variable.

rEyeAdaptationExposureCompensationCurveLUTMaxX

Description

Maximum X to use when baking Exposure Compensation Curve to a LUT.

Usage

r.EyeAdaptation.ExposureCompensationCurveLUT.MaxX [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.