r.EyeAdaptation.ExposureCompensationCurveLUT.MaxX
VarUnreal Engine Var console variable.
rEyeAdaptationExposureCompensationCurveLUTMaxX
Description
Maximum X to use when baking Exposure Compensation Curve to a LUT.
Usage
r.EyeAdaptation.ExposureCompensationCurveLUT.MaxX [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

