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r.EyeAdaptation.ExposureCompensationCurveLUT.MinX

Var

Unreal Engine Var console variable.

rEyeAdaptationExposureCompensationCurveLUTMinX

Description

Minimum X to use when baking Exposure Compensation Curve to a LUT.

Usage

r.EyeAdaptation.ExposureCompensationCurveLUT.MinX [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.