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r.FirstPerson.Shadow.Virtual.Clipmap.PixelRequestBias

Var

Unreal Engine Var console variable.

rFirstPersonShadowVirtualClipmapPixelRequestBias

Description

Pixels marked with as coming from first person geometry can request a biased resolution as they are not self-shadowing and also very close to the camera (if scaled).\n

Usage

r.FirstPerson.Shadow.Virtual.Clipmap.PixelRequestBias [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.