r.FirstPerson.Shadow.Virtual.Clipmap.PixelRequestBias
VarUnreal Engine Var console variable.
rFirstPersonShadowVirtualClipmapPixelRequestBias
Description
Pixels marked with as coming from first person geometry can request a biased resolution as they are not self-shadowing and also very close to the camera (if scaled).\n
Usage
r.FirstPerson.Shadow.Virtual.Clipmap.PixelRequestBias [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

