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r.FirstPerson.Shadow.Virtual.Clipmap.RequestMinLevelClamp

Var

Unreal Engine Var console variable.

rFirstPersonShadowVirtualClipmapRequestMinLevelClamp

Description

Clamp to avoid high-resolution requests from first-person geometry close to the camera, while still allowing more distant first-person geometry to request full resolution from the environment.\n

Usage

r.FirstPerson.Shadow.Virtual.Clipmap.RequestMinLevelClamp [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.