r.FirstPerson.Shadow.Virtual.Clipmap.RequestMinLevelClamp
VarUnreal Engine Var console variable.
rFirstPersonShadowVirtualClipmapRequestMinLevelClamp
Description
Clamp to avoid high-resolution requests from first-person geometry close to the camera, while still allowing more distant first-person geometry to request full resolution from the environment.\n
Usage
r.FirstPerson.Shadow.Virtual.Clipmap.RequestMinLevelClamp [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

