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r.Fog.ScreenSpaceScattering.MaxExposedLuminance

Var

Unreal Engine Var console variable.

rFogScreenSpaceScatteringMaxExposedLuminance

Description

FSSS maximum luminance. This is too avoid the blur kernel to become too saturated with visible artefact due to high luminance value in the scene color buffer such as the sun disk or other bright elements.

Usage

r.Fog.ScreenSpaceScattering.MaxExposedLuminance [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.