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r.Fog.SeparateComposition

Var

Unreal Engine Var console variable.

rFogSeparateComposition

Description

Renders the fog into its own separate texture that can be then upsample on screen. It will contain height fog, volumetric fog as well as local fog volumes contributions. -1: default behavior, 0: force disabled. 1 force enabled.

Usage

r.Fog.SeparateComposition [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.