r.Fog.SeparateComposition.HalfResolution
VarUnreal Engine Var console variable.
rFogSeparateCompositionHalfResolution
Description
Renders the fog into its own separate texture that can be then upsample on screen. It will contain height fog, volumetric fog as well as local fog volumes contributions. 0: Fog separate composition runs at full resolution, 1: Fog separate composition runs at half resolution.
Usage
r.Fog.SeparateComposition.HalfResolution [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

