Skip to main content

r.Fog.SeparateComposition.HalfResolution

Var

Unreal Engine Var console variable.

rFogSeparateCompositionHalfResolution

Description

Renders the fog into its own separate texture that can be then upsample on screen. It will contain height fog, volumetric fog as well as local fog volumes contributions. 0: Fog separate composition runs at full resolution, 1: Fog separate composition runs at half resolution.

Usage

r.Fog.SeparateComposition.HalfResolution [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.