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r.HeterogeneousVolumes.AmbientOcclusion.MaxStepCount

Var

Unreal Engine Var console variable.

rHeterogeneousVolumesAmbientOcclusionMaxStepCount

Description

Determines the maximum steps when ray marching ambient occlusion (Default = 64)

Usage

r.HeterogeneousVolumes.AmbientOcclusion.MaxStepCount [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.