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r.HeterogeneousVolumes.AmbientOcclusion.MaxTraceDistance

Var

Unreal Engine Var console variable.

rHeterogeneousVolumesAmbientOcclusionMaxTraceDistance

Description

Determines the number of rays when calculating ambient occlusion (Default = 1000.0)

Usage

r.HeterogeneousVolumes.AmbientOcclusion.MaxTraceDistance [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.