r.HeterogeneousVolumes.AmbientOcclusion.MaxTraceDistance
VarUnreal Engine Var console variable.
rHeterogeneousVolumesAmbientOcclusionMaxTraceDistance
Description
Determines the number of rays when calculating ambient occlusion (Default = 1000.0)
Usage
r.HeterogeneousVolumes.AmbientOcclusion.MaxTraceDistance [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

