r.HeterogeneousVolumes.AmbientOcclusion.RayCount.X
VarUnreal Engine Var console variable.
rHeterogeneousVolumesAmbientOcclusionRayCountX
Description
With the Y-counterpart, determines the number of AO rays when calculating ambient occlusion (Default = 4)
Usage
r.HeterogeneousVolumes.AmbientOcclusion.RayCount.X [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

