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r.HeterogeneousVolumes.AmbientOcclusion.RayCount.X

Var

Unreal Engine Var console variable.

rHeterogeneousVolumesAmbientOcclusionRayCountX

Description

With the Y-counterpart, determines the number of AO rays when calculating ambient occlusion (Default = 4)

Usage

r.HeterogeneousVolumes.AmbientOcclusion.RayCount.X [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.