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r.HeterogeneousVolumes.ApplyFogInscattering

Var

Unreal Engine Var console variable.

rHeterogeneousVolumesApplyFogInscattering

Description

Determines the method for applying fog in-scattering (default = 1) 0: Off 1: Reference (evaluated per ray-march step) 2: Stochastic (evaluated once per ray)

Usage

r.HeterogeneousVolumes.ApplyFogInscattering [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.