r.HeterogeneousVolumes.ApplyFogInscattering
VarUnreal Engine Var console variable.
rHeterogeneousVolumesApplyFogInscattering
Description
Determines the method for applying fog in-scattering (default = 1)
0: Off
1: Reference (evaluated per ray-march step)
2: Stochastic (evaluated once per ray)
Usage
r.HeterogeneousVolumes.ApplyFogInscattering [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

