r.HeterogeneousVolumes.Debug.MarchingMode
VarUnreal Engine Var console variable.
rHeterogeneousVolumesDebugMarchingMode
Description
The marching mode (Default = 0)
0: Ray Marching (dt=StepSize)
1: Naive DDA
2: Optimized DDA
3: Optimized DDA w/ bitmask
Usage
r.HeterogeneousVolumes.Debug.MarchingMode [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

