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r.HeterogeneousVolumes.Debug.MarchingMode

Var

Unreal Engine Var console variable.

rHeterogeneousVolumesDebugMarchingMode

Description

The marching mode (Default = 0) 0: Ray Marching (dt=StepSize) 1: Naive DDA 2: Optimized DDA 3: Optimized DDA w/ bitmask

Usage

r.HeterogeneousVolumes.Debug.MarchingMode [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.