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r.LumenScene.DirectLighting.HardwareRayTracing.EndBias

Var

Unreal Engine Var console variable.

rLumenSceneDirectLightingHardwareRayTracingEndBias

Description

Constant bias for hardware ray traced shadow rays to prevent proxy geo self-occlusion near the lights.

Usage

r.LumenScene.DirectLighting.HardwareRayTracing.EndBias [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.