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r.LumenScene.DirectLighting.HardwareRayTracing.ForceTwoSided

Var

Unreal Engine Var console variable.

rLumenSceneDirectLightingHardwareRayTracingForceTwoSided

Description

Whether to force two-sided on all meshes. This greatly speedups ray tracing, but may cause mismatches with rasterization.

Usage

r.LumenScene.DirectLighting.HardwareRayTracing.ForceTwoSided [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.